How is world sectioned in GW 2

November 14th, 2011 -- Posted in Guild wars 2 | No Comments »

In GW there we many little areas separated by load screens. Will the map in GW2 be similar? Will cities still be separated?  Or will it be more like wow with whole continents as one area?
There will definitely be areas that are divided by loading screens, but the areas in GW2 will be significantly larger than they were in GW1. Yes, cities (which are huge) will be separate areas.
Overall I’d say it’s closer to WoW’s system than GW1′s system, where you will almost never have to jump through a portal to get to an area. Like Centaur said though, City’s will be seperated. I’m not sure why, but it’s probably much easier to control that way. I suspect there will likely be something along the lines of a “town mode”, where you automatically change to town clothes or a button appears letting you toggle clothes, maybe your skill bar will dissapear or fade, etc.
It really depends on the player in question, but we try to pace the game such that a player is never required to go through multiple loads in a short period of time. That being said loads are for the most part pretty infrequent unless you are purposefully bouncing back and forth between maps.

Would It help me in understanding Guild Wars 2 if I quickly played the first?

November 11th, 2011 -- Posted in Guild wars 2 | No Comments »

Would It help me in understanding Guild Wars 2 if I quickly played the first? By the looks of it, it seems Guild Wars 2 is a completely fresh new game, not an expansion. So would playing the first help me in any way of understanding the currency.
Playing Guild Wars would probably help you going into the second one for two reasons.
A.) Getting used to how the skill bar works, and how GW and GW2 are about strategy and knowing what skills you want to utilize before going into battle. It’s much different than WoW and other MMO’s.
B.) The story, lore, and atmosphere will mean much more to you if you play the original. I’m not sure how important this is to you, but so much of the second game will have connections to events and places that occurred in the first game and in some of the out-of-game books.
It would help you appreciate the lore of the game and those knowledgable of GW1 will see plenty of things that make them think “Wow, I wonder what happened here over the last 250 years”, but the game is definitely set up to make sure people who are new to GuildWars are not left out of the loop. GuildWars 2 is not an expansion by ANY means, it’s about as different as you can possibly get. I personally use an analogy that when compared to Guildwars 2, GW1 is more like a game of chess. Very pre-calculated and near-infinite ways to play the game (ie. 10 proffessions, dual profession combos and a grand total of ~1,300 skills, all of them completely unique with the exception of about 15 of them).
To sum up, You don’t need to play GW1 to appreciate GW2, it’ll just give you some nice deja-vu moments.



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