how likely am I to get ANYwhere towards the Hall of Monuments stuff for GW2?

November 17th, 2011 -- Posted in Guild wars 2, Gw2 mesmer | No Comments »

Elementalist/Monk and Mesmer/Elementalist are pretty good combos, although you'd need access to other campaigns to unlock the best skill combinations for them. I kind of liked Ranger/Mesmer when I was at that stage (early Prophecies). Don't worry too much about the secondary profession though… once you're further advanced in Prophecies, you will unlock the ability to change your secondary profession on the fly (while in a town or outpost) whenever you feel like it.
I don't know where in the world you are, but if you're interested in more Guild Wars, I highly recommend the “Guild Wars Complete Collection” – this includes Prophecies plus all expansions (Factions, Nightfall, AND Eye of the North)… it's only ï¿¡14.99 at Amazon.co.uk (or EUR 20.99 at Play.com, with free shipping to most European countries), which is a price you really can't beat! And even if you already have Prophecies, you can add the key to your existing Prophecies account to unlock the others.
The BIGGEST aspect as to whether I get the other expansions is how likely am I to get ANYwhere towards the Hall of Monuments stuff for GW2?
Is getting a few quite easy, and half takes a fair amount of time, and all is for insano players?

How is world sectioned in GW 2

November 14th, 2011 -- Posted in Guild wars 2 | No Comments »

In GW there we many little areas separated by load screens. Will the map in GW2 be similar? Will cities still be separated?  Or will it be more like wow with whole continents as one area?
There will definitely be areas that are divided by loading screens, but the areas in GW2 will be significantly larger than they were in GW1. Yes, cities (which are huge) will be separate areas.
Overall I’d say it’s closer to WoW’s system than GW1′s system, where you will almost never have to jump through a portal to get to an area. Like Centaur said though, City’s will be seperated. I’m not sure why, but it’s probably much easier to control that way. I suspect there will likely be something along the lines of a “town mode”, where you automatically change to town clothes or a button appears letting you toggle clothes, maybe your skill bar will dissapear or fade, etc.
It really depends on the player in question, but we try to pace the game such that a player is never required to go through multiple loads in a short period of time. That being said loads are for the most part pretty infrequent unless you are purposefully bouncing back and forth between maps.

Would It help me in understanding Guild Wars 2 if I quickly played the first?

November 11th, 2011 -- Posted in Guild wars 2 | No Comments »

Would It help me in understanding Guild Wars 2 if I quickly played the first? By the looks of it, it seems Guild Wars 2 is a completely fresh new game, not an expansion. So would playing the first help me in any way of understanding the currency.
Playing Guild Wars would probably help you going into the second one for two reasons.
A.) Getting used to how the skill bar works, and how GW and GW2 are about strategy and knowing what skills you want to utilize before going into battle. It’s much different than WoW and other MMO’s.
B.) The story, lore, and atmosphere will mean much more to you if you play the original. I’m not sure how important this is to you, but so much of the second game will have connections to events and places that occurred in the first game and in some of the out-of-game books.
It would help you appreciate the lore of the game and those knowledgable of GW1 will see plenty of things that make them think “Wow, I wonder what happened here over the last 250 years”, but the game is definitely set up to make sure people who are new to GuildWars are not left out of the loop. GuildWars 2 is not an expansion by ANY means, it’s about as different as you can possibly get. I personally use an analogy that when compared to Guildwars 2, GW1 is more like a game of chess. Very pre-calculated and near-infinite ways to play the game (ie. 10 proffessions, dual profession combos and a grand total of ~1,300 skills, all of them completely unique with the exception of about 15 of them).
To sum up, You don’t need to play GW1 to appreciate GW2, it’ll just give you some nice deja-vu moments.

Guild wars 2 Skill trees?

November 7th, 2011 -- Posted in Guild wars 2 | No Comments »

We were watching some videos on youtube and started thinking about how individually you can actually play your character.
There’s no such thing as skill trees in GW2, although you could argue there’s a skill “chain”, since you start of with skill 1 and your first 5 skills start getting unlocked gradually one by one.
A sword will always have the same set of skills when paired with a matching offhand, and that’s the same with every weapon.
I believe this may change long after GW2 releases, when we start seeing more campaigns/expansions getting released. GW1 certainly had no problem with adding huge amounts of new skills… But that’s just 100% my own speculation.
There has to be something to make your character more unique, play-wise, right ?
You get traits that you can equip, and they augment the skill it’s associated with. The trait system is being reworked, but Guardian for example have different traits you can equip so that every 4th attack causes burning instead of 5th..

When you revive someone they automatically are granted Aegis, 1h sword has a trait where everytime you crit you gain swiftness.. Little things like that which might benefit you depending on if you’re doing raiding/pvp/soloing etc.



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