Would It help me in understanding Guild Wars 2 if I quickly played the first?

November 11th, 2011 -- Posted in Guild wars 2 | No Comments »

Would It help me in understanding Guild Wars 2 if I quickly played the first? By the looks of it, it seems Guild Wars 2 is a completely fresh new game, not an expansion. So would playing the first help me in any way of understanding the currency.
Playing Guild Wars would probably help you going into the second one for two reasons.
A.) Getting used to how the skill bar works, and how GW and GW2 are about strategy and knowing what skills you want to utilize before going into battle. It’s much different than WoW and other MMO’s.
B.) The story, lore, and atmosphere will mean much more to you if you play the original. I’m not sure how important this is to you, but so much of the second game will have connections to events and places that occurred in the first game and in some of the out-of-game books.
It would help you appreciate the lore of the game and those knowledgable of GW1 will see plenty of things that make them think “Wow, I wonder what happened here over the last 250 years”, but the game is definitely set up to make sure people who are new to GuildWars are not left out of the loop. GuildWars 2 is not an expansion by ANY means, it’s about as different as you can possibly get. I personally use an analogy that when compared to Guildwars 2, GW1 is more like a game of chess. Very pre-calculated and near-infinite ways to play the game (ie. 10 proffessions, dual profession combos and a grand total of ~1,300 skills, all of them completely unique with the exception of about 15 of them).
To sum up, You don’t need to play GW1 to appreciate GW2, it’ll just give you some nice deja-vu moments.

Old players could speed for the start of GW2?

November 10th, 2011 -- Posted in Guild wars 2 | No Comments »

Let me start by stating that playing Guild Wars just isn’t a prerequisite for playing/enjoying Guild Wars 2. You’ll be in a position to know and appreciate GW2 quite properly even when you have in no way played GW1. The only real thing you may miss (even though you possibly will not even spot the difference) is actually a couple of lore references towards the GW1 era.
Also, the games are incredibly distinctive mechanics-wise, and even if Guild Wars 2 appeals to you quite significantly, it truly is certainly not specific that you will like Guild Wars whatsoever. For example, though GW2 can be a completely persistent MMO, GW1 is mostly instanced, meaning that although you’re out adventuring, it will be just you (and the members of one’s party). You can only encounter other people when you are in towns and outposts. Ofcourse, which includes a plus side… nobody will ever steal your kills or loot. There are various extra differences among the 2 games.
That said, you will find definitely a few causes why playing GW1 could suit your needs:
1. You’ll be able to find out a whole lot regarding the lore along with the history of the globe leading up to the get started of Guild Wars 2, and offer you extra issues to recognize although playing GW2.
2. GW1 includes a ‘Hall of Monuments’ by which it is possible to unlock some exceptional components of Guild Wars 2, according to your achievements in GW1. These items have been in not a way necessary, and are only cosmetically distinct from items you are able to uncover within the game (so you won’t miss having some really potent items should you don’t ask them to), tbut if you are into that type of thing, this might still give you another cause to experience by means of GW1.
3. You still have (no less than) quite a few months ahead of GW2 might be released… personally, I do not expect the sport until late Q1/early Q2 2012.
four. Guild Wars is (imho) a general wonderful game, it is enjoyable to play, includes a really cool community, and – just like GW2 – it has no monthly fees. You ought to have the ability to come across the Trilogy – which is the three important campaigns Prophecies (the initial “Guild Wars”), Factions and Nightfall – for about US $30, plus the expansion Eye with the North for one other $10… which is seriously fantastic value thinking about the quantity of playtime it gives you.
With regard to the campaigns as well as the expansion: to experience the sport, any 1 campaign has already been enough, however the extra campaigns you have got, the much more content you’ll be able to play by way of, as well as the additional classes it is possible to choose from. The development contains greater level content and calls for no less than One and a halfwith the campaigns.
Lore-wise for Guild Wars two, you will in all probability would like to obtain at the very least Prophecies (the world of Tyria, 250 years before the events in GW2) and Eye with the North (that is sort of a cross-over between GW1 and GW2, also it introduces the Asura and Norn races). Also, Eye with the North is exactly where the before-mentioned Hall of Monuments is located.
And in case you have any other questions or would really like clarification on anything I mentioned (I know this significantly details is usually overwhelming), really feel cost-free to inquire about.

Guild wars 2 Skill trees?

November 7th, 2011 -- Posted in Guild wars 2 | No Comments »

We were watching some videos on youtube and started thinking about how individually you can actually play your character.
There’s no such thing as skill trees in GW2, although you could argue there’s a skill “chain”, since you start of with skill 1 and your first 5 skills start getting unlocked gradually one by one.
A sword will always have the same set of skills when paired with a matching offhand, and that’s the same with every weapon.
I believe this may change long after GW2 releases, when we start seeing more campaigns/expansions getting released. GW1 certainly had no problem with adding huge amounts of new skills… But that’s just 100% my own speculation.
There has to be something to make your character more unique, play-wise, right ?
You get traits that you can equip, and they augment the skill it’s associated with. The trait system is being reworked, but Guardian for example have different traits you can equip so that every 4th attack causes burning instead of 5th..

When you revive someone they automatically are granted Aegis, 1h sword has a trait where everytime you crit you gain swiftness.. Little things like that which might benefit you depending on if you’re doing raiding/pvp/soloing etc.



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