November 17th, 2011 -- Posted in Guild wars 2, Gw2 mesmer |
Elementalist/Monk and Mesmer/Elementalist are pretty good combos, although you'd need access to other campaigns to unlock the best skill combinations for them. I kind of liked Ranger/Mesmer when I was at that stage (early Prophecies). Don't worry too much about the secondary profession though… once you're further advanced in Prophecies, you will unlock the ability to change your secondary profession on the fly (while in a town or outpost) whenever you feel like it.
I don't know where in the world you are, but if you're interested in more Guild Wars, I highly recommend the “Guild Wars Complete Collection” – this includes Prophecies plus all expansions (Factions, Nightfall, AND Eye of the North)… it's only ï¿¡14.99 at Amazon.co.uk (or EUR 20.99 at Play.com, with free shipping to most European countries), which is a price you really can't beat! And even if you already have Prophecies, you can add the key to your existing Prophecies account to unlock the others.
The BIGGEST aspect as to whether I get the other expansions is how likely am I to get ANYwhere towards the Hall of Monuments stuff for GW2?
Is getting a few quite easy, and half takes a fair amount of time, and all is for insano players?
November 16th, 2011 -- Posted in Guild wars 2, Guild wars guardian release, Guild wars Necromancers |
I'm liking the look of everything except the necromancer.
To me it was just a little lack-luster. Not bad abilities or mechanics, but just did have that spark.
Warrior, Ranger, and Elementalist however. these look awesome. At first I wasn't a fan of the ranger, and tbh ele wasn't high up there either, but they have really grown on me. They each do decent dmg in a variety of ways for a variety of effects and that range of possible playstyles (both voluntary, and as the encounter (implicitly)dictates) that really appeals to me.
The guardian; well we haven't really seen more than his skill videos. It looks like he has the same yet different feel as the warrior, much like warriors and dks did in WoW. The skill sets and playstyles will be completely different from one another, just like the dks and warriors were, but still bashing things in their own way. Guardian definately gets the thumbs up (and who wouldn't want to do the classic reflect-kill in world v world?)
I'm interested in what profs you guys like the look of and why.
My favorite is and always will be the Necromancer. I played one in the original guild wars and was quite good as one. even after they do release more classes they won't compare to the Necromancer in my eyes. I think they look awesome in Guild Wars 2 and it will be an awesome class to play as. I don't know what you mean by not having that spark. I mean sure they are not as bright and flashy as the other classes but that is because they are Necromancers they are supposed to be dark and grey.
By spark I meant that lil something. Something that makes it click for me.
November 10th, 2011 -- Posted in Guild wars 2 |
Let me start by stating that playing Guild Wars just isn’t a prerequisite for playing/enjoying Guild Wars 2. You’ll be in a position to know and appreciate GW2 quite properly even when you have in no way played GW1. The only real thing you may miss (even though you possibly will not even spot the difference) is actually a couple of lore references towards the GW1 era.
Also, the games are incredibly distinctive mechanics-wise, and even if Guild Wars 2 appeals to you quite significantly, it truly is certainly not specific that you will like Guild Wars whatsoever. For example, though GW2 can be a completely persistent MMO, GW1 is mostly instanced, meaning that although you’re out adventuring, it will be just you (and the members of one’s party). You can only encounter other people when you are in towns and outposts. Ofcourse, which includes a plus side… nobody will ever steal your kills or loot. There are various extra differences among the 2 games.
That said, you will find definitely a few causes why playing GW1 could suit your needs:
1. You’ll be able to find out a whole lot regarding the lore along with the history of the globe leading up to the get started of Guild Wars 2, and offer you extra issues to recognize although playing GW2.
2. GW1 includes a ‘Hall of Monuments’ by which it is possible to unlock some exceptional components of Guild Wars 2, according to your achievements in GW1. These items have been in not a way necessary, and are only cosmetically distinct from items you are able to uncover within the game (so you won’t miss having some really potent items should you don’t ask them to), tbut if you are into that type of thing, this might still give you another cause to experience by means of GW1.
3. You still have (no less than) quite a few months ahead of GW2 might be released… personally, I do not expect the sport until late Q1/early Q2 2012.
four. Guild Wars is (imho) a general wonderful game, it is enjoyable to play, includes a really cool community, and – just like GW2 – it has no monthly fees. You ought to have the ability to come across the Trilogy – which is the three important campaigns Prophecies (the initial “Guild Wars”), Factions and Nightfall – for about US $30, plus the expansion Eye with the North for one other $10… which is seriously fantastic value thinking about the quantity of playtime it gives you.
With regard to the campaigns as well as the expansion: to experience the sport, any 1 campaign has already been enough, however the extra campaigns you have got, the much more content you’ll be able to play by way of, as well as the additional classes it is possible to choose from. The development contains greater level content and calls for no less than One and a halfwith the campaigns.
Lore-wise for Guild Wars two, you will in all probability would like to obtain at the very least Prophecies (the world of Tyria, 250 years before the events in GW2) and Eye with the North (that is sort of a cross-over between GW1 and GW2, also it introduces the Asura and Norn races). Also, Eye with the North is exactly where the before-mentioned Hall of Monuments is located.
And in case you have any other questions or would really like clarification on anything I mentioned (I know this significantly details is usually overwhelming), really feel cost-free to inquire about.
November 7th, 2011 -- Posted in Guild wars 2 |
We were watching some videos on youtube and started thinking about how individually you can actually play your character.
There’s no such thing as skill trees in GW2, although you could argue there’s a skill “chain”, since you start of with skill 1 and your first 5 skills start getting unlocked gradually one by one.
A sword will always have the same set of skills when paired with a matching offhand, and that’s the same with every weapon.
I believe this may change long after GW2 releases, when we start seeing more campaigns/expansions getting released. GW1 certainly had no problem with adding huge amounts of new skills… But that’s just 100% my own speculation.
There has to be something to make your character more unique, play-wise, right ?
You get traits that you can equip, and they augment the skill it’s associated with. The trait system is being reworked, but Guardian for example have different traits you can equip so that every 4th attack causes burning instead of 5th..
When you revive someone they automatically are granted Aegis, 1h sword has a trait where everytime you crit you gain swiftness.. Little things like that which might benefit you depending on if you’re doing raiding/pvp/soloing etc.