November 14th, 2011 -- Posted in Guild wars 2 |
In GW there we many little areas separated by load screens. Will the map in GW2 be similar? Will cities still be separated? Or will it be more like wow with whole continents as one area?
There will definitely be areas that are divided by loading screens, but the areas in GW2 will be significantly larger than they were in GW1. Yes, cities (which are huge) will be separate areas.
Overall I’d say it’s closer to WoW’s system than GW1′s system, where you will almost never have to jump through a portal to get to an area. Like Centaur said though, City’s will be seperated. I’m not sure why, but it’s probably much easier to control that way. I suspect there will likely be something along the lines of a “town mode”, where you automatically change to town clothes or a button appears letting you toggle clothes, maybe your skill bar will dissapear or fade, etc.
It really depends on the player in question, but we try to pace the game such that a player is never required to go through multiple loads in a short period of time. That being said loads are for the most part pretty infrequent unless you are purposefully bouncing back and forth between maps.
November 12th, 2011 -- Posted in Guild wars 2 |
Will GW2 truly be a one time fee, or will you have to buy things through micro transactions, not necessarily for power, but to experience parts of the game?
And what about expansions, how often will the be made and might you need to pay for them for new features too?
There’s not enough info out there to know what’s available in the cash shops.. But they’ve said numerous times that their approach is to NOT sell power. Which is good.
As far as dungeons, or other things, being sold in the cash shop, i’d expect some of them sure. Majority will be cosmetic, or things for convenience, but won’t make you more powerful, although it’s debatable if you’d relate efficiency with power.
As Armory already stated, ArenaNet have repeated several times that they will not sell gameplay advantages in their in-game store. Expansions or other optional add-ons (such as additional dungeons), yes, we can definitely expect those. They will definitely create expansions that you can buy to unlock new areas and explore other stuff, but those will all be entirely optional. People who do not own those expansions should still be just as powerful and just as good in the areas they have access to… there will just be areas that they can’t get into. We don’t know anything yet about the frequency of the expansions… I think that also depends on what the community asks for. But on top of that, they will also add lots of free content to the game on a regular basis.
November 8th, 2011 -- Posted in Guild wars 2 |
“comfort animal” – I thought the standard rez skill that everyone has (which works on all players and npc’s), works for pets as well, so that the “comfort animal” skill is never absolutely required just for the rez? “Comfort animal” does more than just rez – especially the healing and the condition removal may be essential to keep your pet alive and fighting. And yes, if your pet is down, healing him with this skill will actually rez him. But as far as I know, so will the standard rez skill. I may be wrong, though, as this isn’t something I’ve tested when I played the demo. And if I am wrong, then I agree with you… that would be unfair… anyone can rez just about everything in the game without taking up a slot, but rezzing your pet would always cost a skill slot. That would definitely not be right.
Downed state – I think the idea is that calling your pet to you is the damage doing part. Having your pet by your side should both double the amount of damage you can do, and it could make your pet take the additional damage instead of you. But I admit that it is kind of weird that all other professions have at least 1 direct damage dealing skill in there, and rangers appear to not have that.
Come to think of it, regarding comfort animal and rezzing, I believe you are right. If you can rez anyone at any time, including npc’s, then they’ll probably make it so that you can rez your pet the same way, and maybe even anyone could rez your pet! Or, maybe that’s going too far.
Regarding the downed state, maybe there’s just no need to keep doing damage if you just have your pet come and rez every time. But that’s a huge advantage for the ranger, in pve at least where you can’t be stomped, as you’d pretty much always get your rez accomplished. Ranger ftw for the mad solo adventurer!
Curious to see if the Ranger’s downed state and his pet end up.. well.. Do mobs aggro your pet while he’s rezzing you? What if they kill the pet? Especially with some classes that dish out some decent damage in their downed state, which means they could kill something, potentially die again but kill another, rinse and repeat to victory.. If Captain Bacon squeels and runs to your side, only to be picked apart by the group of mobs.. Well, are you screwed?