Would it be nice to have diablo 3 gold

December 2nd, 2011 -- Posted in Diablo 3 gold | No Comments »

I think that would be a good feature, I don't know if spammers would abuse it though (tagging all the mods in one thread and filling their notification panel with junk).The simple answer I guess is don't all allow people to tag mods, which I guess would work. I think it would be a great system to put in place though, once you got spamming sorted.
a notification of sorts that uve been quoted and possibly also a way to “ping” forum-goers for something directed at themalso, is there any way to see your ignore list? i actually dont ignore anyone and i think ive accidentally ignored someone at some time or something, as hard as that is to believe.(this is for the forums, not in game, if it wasnt obvious)thx for ur time.
1These forums are quick, fast and a bit lacking in features. My guess is we will have whole new forums upon release. It is also confusing why the old forums still exist for battle.net. Hopefully in the end we do not have 3 separate forums.

The Tera gameplay producing enough open-world or battleground scenarios

November 30th, 2011 -- Posted in Tera gold | No Comments »

When it comes to even ground I just cant see the gameplay producing enough open-world or battleground scenarios where there is any even ground the luck(item drops) will cancel out the skill due to the small window of skill>gear/level too often just making pvp frustrating outside of organized match ups where everyone has the same or very similar gear. There will be little recognition for anyone who does farm the best gear and level first as they will just be winning because they have such an advantage right, losing some of the purpose to farming that gear and levels.
For battlegrounds this seems to just feed all the doom and glooms that claim instancing pvp just kills world pvp if gear means this much and isn't obtained in open world pvp but through battlegrounds and instance farming.
You say we are crying but we post and look what we are just looking to create a discussion that reveals knowledge about these mechanics we are discussing(thanks) and see what people think of this knowledge and if its at all potentially dangerous to the success of the game we love in the western market.
Gear is king in all these games, even moreso in korean mmos. Lineage anyone? How about DFO. I got a +11 sasamiyuki in that game meaning that my bread and butter takes of 50% on crit. That is unless the person I was fighting had similarly enchanted armor. I was a scrub in that game and didnt plus up my armor thinking “deeps owns”. I cried an awful lot about class balance until I looked at some of the highest ranked players and noticed one thing they all had in common. Freaking armor slots. We have a lot of ground to yet cover before we can truly speak on class balance.



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