December 5th, 2011 -- Posted in Diablo 3 gold |
I need to begin a discussion about know-how that (from what we are able to inform dependent solely near to the descriptions) do not appear very helpful at all. I'll start by listing many different which i would by no signifies choose.Crimson and Obsidian Ice Armor (especially Obsidian. Jesus that appears worthless)
xplosive Blast:This employed to lookup good, however it now does precisely the identical amount of harm as Crimson rune: 195% weapon damage. Why break it up into scaled-down blasts if you can possess the burst all at once?Ray of Frost: Obsidian (A rune slot that offers you 6% much more slow and minimizes harm from 270% to 216%. appears really lackluster to me)Frost Nova: Obsidian (no lengthier freezes enemies. Instead, it tickles them! …with 25% weapon harm every 2nd for 8 seconds. heeheehee ticklefight!) critically though, this could be the worst one of them all.Familiar: Indigo and Obsidian: each runes augment the Familiar's pathetic attacks with both an AOE bonus as well as an opportunity to pierce. Yay, now your common can sign up for in near to the ticklefight! My logic is, why would I increase my Familiar's insanely decrease harm as opposed to boosting my individual harm 30%, or providing myself much more AP every sec? I can recognize Alabaster common for PVP perhaps, but that also appears merely a tiny lackluster.
I believed Blizzard was switching apart from getting pointless filler skills, getting discovered their lesson from vanilla WoW and also to some lesser magnitude all of its successive expansions. I'd adore to listen to
November 30th, 2011 -- Posted in Tera gold |
When it comes to even ground I just cant see the gameplay producing enough open-world or battleground scenarios where there is any even ground the luck(item drops) will cancel out the skill due to the small window of skill>gear/level too often just making pvp frustrating outside of organized match ups where everyone has the same or very similar gear. There will be little recognition for anyone who does farm the best gear and level first as they will just be winning because they have such an advantage right, losing some of the purpose to farming that gear and levels.
For battlegrounds this seems to just feed all the doom and glooms that claim instancing pvp just kills world pvp if gear means this much and isn't obtained in open world pvp but through battlegrounds and instance farming.
You say we are crying but we post and look what we are just looking to create a discussion that reveals knowledge about these mechanics we are discussing(thanks) and see what people think of this knowledge and if its at all potentially dangerous to the success of the game we love in the western market.
Gear is king in all these games, even moreso in korean mmos. Lineage anyone? How about DFO. I got a +11 sasamiyuki in that game meaning that my bread and butter takes of 50% on crit. That is unless the person I was fighting had similarly enchanted armor. I was a scrub in that game and didnt plus up my armor thinking “deeps owns”. I cried an awful lot about class balance until I looked at some of the highest ranked players and noticed one thing they all had in common. Freaking armor slots. We have a lot of ground to yet cover before we can truly speak on class balance.