More exclusive TERA information for you
November 23rd, 2011 -- Posted in Tera information | No Comments »More exclusive TERA information for you all' This time around, to follow-up on our exclusive sorcerer character class reveal on Tuesday, we've got another ZAM exclusive in the form of an interview with David Noonan, lead writer for En Masse Entertainment' In this interview, we went straight to the source for some clarification on the sorcerer's unique abilities, as well as really finding out what makes playing a sorcerer in TERA so very different from any other MMORPG.
All in all, if you were ever sitting on the fence about TERA's sorcerer, wondering if this class would suit your playstyle, read up on our exclusive interview to really get a feel for this class.
ZAM: The archetype has been used in virtually every fantasy RPG in the past twenty years, with many games trying to add something new to the mix. What do you think is a key feature of the sorcerer class that really sets it apart as a uniquely envisioned addition to TERA's playable cast?
As much as I'd like to say it's the sorcerer backstory ('cause sorcery has a controversial history in the world of TERA), the thing that sets the sorcerer apart is gameplay. Playing a sorcerer in an action game is a completely different animal when you're “leading” the monster as you aim that fireball. When you free yourself from tab-targeting, working through a spell rotation, and watching your cooldowns, casting spells becomes an “in the moment” experience.
With TERA, each class has a very well defined role that allows it to contribute optimally on the battlefield. I've heard TERA's sorcerer class being compared to more modern day roles like snipers or artillery units. Would you say the sorcerer is really about blowing everything up, or are there more subtle aspects to this class that players will recognize as being the sign of a veteran sorcerer? what would you say are the three most important aspects to being the best sorcerer you can be?