Archive for the 'Tera gold' Category

The Tera gameplay producing enough open-world or battleground scenarios

November 30th, 2011 -- Posted in Tera gold | No Comments »

When it comes to even ground I just cant see the gameplay producing enough open-world or battleground scenarios where there is any even ground the luck(item drops) will cancel out the skill due to the small window of skill>gear/level too often just making pvp frustrating outside of organized match ups where everyone has the same or very similar gear. There will be little recognition for anyone who does farm the best gear and level first as they will just be winning because they have such an advantage right, losing some of the purpose to farming that gear and levels.
For battlegrounds this seems to just feed all the doom and glooms that claim instancing pvp just kills world pvp if gear means this much and isn't obtained in open world pvp but through battlegrounds and instance farming.
You say we are crying but we post and look what we are just looking to create a discussion that reveals knowledge about these mechanics we are discussing(thanks) and see what people think of this knowledge and if its at all potentially dangerous to the success of the game we love in the western market.
Gear is king in all these games, even moreso in korean mmos. Lineage anyone? How about DFO. I got a +11 sasamiyuki in that game meaning that my bread and butter takes of 50% on crit. That is unless the person I was fighting had similarly enchanted armor. I was a scrub in that game and didnt plus up my armor thinking “deeps owns”. I cried an awful lot about class balance until I looked at some of the highest ranked players and noticed one thing they all had in common. Freaking armor slots. We have a lot of ground to yet cover before we can truly speak on class balance.



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